All this information makes it hard to parse the text and get a quick overview of the main points. In the adventures, every NPC has an elaborate back story and so on. In the CoC 7e core rules, all rule sections have added examples and sections that previously was a few bullet points now have swelled out. Just look at this picture that I took a few years ago: Comparison of old CoC books vs. ![]() However, I must admit that I do have a problem with how the 7e rules (and many supplements as well) are written, which mainly comes down to one thing: ![]() ![]() The new rules did not add anything significant to the table compared to 6e, but they weren’t a deal breaker either. 7e wasn’t worse than 6e, but not better either.įor me personally, I think that I agree. The players were happy as well, but spontaneously commented afterwards that they really don’t care which edition we play as they thought the player experience was so similar, i.e. In my opinion, 7e feels about the same as 6e as a Keeper, of course with some small changes in mechanics. The latest weeks, I have been Keeping an at-the-table two-shot game using the 7e rules, which went down well (at least play-wise). My take-away was that it didn’t feel much different from earlier versions of the game and that the online support was excellent, which faciltitated that kind of play to a great extent. It went down online and we played one of the Stygian Fox modern adventures. Some years ago (maybe 2019?) I dipped my feet in 7e as a player for the first time. using the CoC 6e rules, and decided to keep on using those rules for the MoN campaign (which is still ongoing by the way). This box also contains character and monster silhouettes for play, Investigator sheets, a world map of ‘dig’ sites, and six dice: 3D6, 1D8, 2D20.I did not join the Call of Cthulhu 7e Kickstarter, but got into it anyway via Backerkit once the success was a fact, so I got the kickstarter version of the slipcase set plus some other books when the books arrived back in 2016.Īt the time, I was knee deep in Keeping Masks of Nyarlathotep (4th ed. ![]() Scenarios are drawn in the style of Lovecraft, not directly from specific stories.Ī second book is A Sourcebook For The 1920’s, consisting of non-Mythos data - price lists, plans, maps, distances, thumbnail biographies, as well as garden-variety monsters upon which budding Investigators can sharpen their skills. This book translates the Mythos fiction into role-playing terms. The first book included is Call of Cthulhu, which explains the characteristics, skills, occupations and resources available to the Investigators, the many beings specific to the Mythos (deep ones, flying polyps, dimensional sharnblers, shantaks, chthonians, Cthulhu, Yog-Sothoth, Nyarlathotep, etc.) full rules for magic and the use of the famous books (the Necronomicon, De Vermiis Mysteriis, Unausprechlichen Kulten, etc.) which have fascinated readers for decades. Specially designed to portray the situations and denizens of the Mythos, CALL OF CTHULHU uses a variant of the Basic Role-Playing system, adding characteristics for Sanity and Education. Its forepaws were extended, with talons spread wide, and its whole body was taut with murderous malignity.”Įnter the awesome universes of the Cthulhu Mythos, those dread tales in which magic, science, arcane lore, and dark destinies irrevocably sear the lives of those for whom the bizarre and the curious have unseemly attraction. “…its rugose, dead-eyed rudiment of a head swayed drunkenly from side to side. From the back of the US boxed set: Eldritch Horrors!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |